package com.xuqi.Game;

import android.view.MotionEvent;


public interface GameManagerIF
{
	public void OnStart();
	public void OnResume();
	public void OnPause();
	public void OnStop();
	public void SetLevel();
	public boolean Success();
	public boolean Failure();
	public GameMapRender GetRender();
	public GameGestureIF GetGesture();
	public void Render();
	public void onTouchEvent(MotionEvent event);

}
